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Cross the Road Obby

Cross the Road Obby

A Roblox experience owned by J_ex.

ObbyENtraffic dodgingrandom generationcoin collection

Description (written by the developer; not a statement by this register)

[This game is archived but will remain playable. New version coming soon.] Cross the road and survive the traffic! 🚗Dodge cars, trains, rivers, and obstacles 🌍Reach the other side and explore different worlds! 💰Collect Coins as you survive to upgrade 🎲Worlds are randomly generated every time you join 💾Checkpoints save your progress when you leave Like the game and join the group for 20% more Coins! 👍 https://www.roblox.com/communities/7413861 Tags: Cross Road Simulator, Cross The Road Simulator Obby, Crossy, Chicken Road, Cross the Chicken, Crossy Road, Cross Roads, Crossy Simulator, Road runner, Crossy, Roads

Last updated by the developer 19 Jun 2026, 21:29 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
265,908
lifetime visits
62%
liked (123 👍 / 77 👎)
863
favourites (3.2 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock all Worlds
399 R$
Speed Coil
249 R$
Jump coil
219 R$
Coin Boost
199 R$
Boombox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cross the Road Obby · progression103,830 · 100.0% win
25 Steps · progression98,448 · 100.0% win
Cross the Road · progression47,696 · 100.0% win
100 Steps · progression37,921 · 76.2% win
One hour played · other670 · 0.00% win
1000 Coins · collection243 · 0.00% win
1000 Steps · progression31 · 0.00% win
??? · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.515 August 2026 — 62 % liked25 August 2026 — 61 % liked4 September 2026 — 62 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:1862+1
25 Aug 2026, 02:2161-1
15 Aug 2026, 02:0662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.