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Impossible Troll Tower 2

Impossible Troll Tower 2

A Roblox experience owned by Nerdy Experiences.

AdventureENtroll gameobstacle coursetower climb

Impossible Troll Tower 2 is an adventure experience created on 2025-06-23. It has accumulated 9,955,988 lifetime visits and 11,891 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description notes mobile ShiftLock support, badge rewards, and free commands for Korblox and Headless avatars.

Description (written by the developer; not a statement by this register)

Welcome to Impossible Troll Tower 2! Complete the whole tower without getting trolled! 😈 Mobile ShiftLock ☑️ Badge Rewards ☑️ Free Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 22 Jan 2026, 18:38 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
9,955,988
lifetime visits
95%
liked (12,576 👍 / 626 👎)
11,889
favourites (1.2 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Magic Carpet
999 R$
Blow Dryer
699 R$
Laser Gun
599 R$
Balloons
599 R$
Sword
399 R$
Jetpack
349 R$
Void Slap Hand
299 R$
Taser
299 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Gravity Coil
149 R$
BoomBox
99 R$
Speed Coil
79 R$
Text Sign
49 R$
Trowel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,939,591 · 0.00% win
Win · progression731,051 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2295no change
13 Aug 2026, 20:2095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.