🩷 Sanrio Hello Kitty 🩷
A Roblox experience owned by Axelstudio.
ObbyENSanrio IPParkourCute/Kawaii
Sanrio Hello Kitty is an obby experience created on 2025-06-23. It has accumulated 1,212,829 lifetime visits and 7,205 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description highlights Sanrio-themed stages and characters.
Description (written by the developer; not a statement by this register)
✨🎀 Join Hello Kitty and friends in the cutest Obby adventure! 🎀✨ 💖 Hop, jump, and race through colorful stages filled with Sanrio charm! 💖 ‣🐱 Meet Hello Kitty, My Melody, and more along the way! ‣🍰 Enjoy the views & sweet Sanrio-themed surprises while completing stages! ‣🎀 Jump through adorable Hello Kitty–themed challenges! ‣🌸 Play under pink skies surrounded by cute Sanrio designs! ‣🎵 Relax with cheerful, cozy music as you play! ‣👍 Love Hello Kitty? Don’t forget to like and ⭐ favorite the game! ❗REPORT BUGS TO: 'higbw' on communication app. ❗ ‣📜 Update Logs [2/9/26] ------------------------------- ‣💘 Valentine’s Update is Here! - ⚠️ REMOVED ⚠️ ‣🐞 Major Bug Fixes ‣🖥️ UI Improvements & Fixes ‣⚡ Performance Improvements ‣🛠️ System Tweaks ------------------------------- Tags: Hello Kitty, Hello Kitty Obby ,Sanrio, Obby, Cute, Kawaii, Pink, Rainbow, Fun, Parkour
Last updated by the developer 20 Feb 2026, 12:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 02:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.