Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
nil obby [V 0.1.11]

nil obby [V 0.1.11]

A Roblox experience owned by Official SGS Online.

ObbyENannoyingdifficultminimalist

Description (written by the developer; not a statement by this register)

[ VERY UNFINISHED! ERADICATE ALL EXPECTATIONS! ] Note: This game currently has very little content AND PROBABLY WILL NOT BE GETTING ANY MORE. THIS GAME ONLY CURRENTLY CONTAINS: - 5.1 stages - 1 side stage - 0 collectables. FAAAAAAAHHHHHHHHHHH - 8 npcs these numbers WILL increase as i roll out updates. ===================================================== an annoying obby designed to be annoying. sometimes pure skill, sometimes just some gimmick. ===================================================== this is a pretty difficult obby game that has only a few checkpoints. if you are easily angered or bad at obbies, it is advised that you do not play this game. do not dislike the game because you have a skill issue.

Last updated by the developer 16 May 2026, 16:53 UTC.

0
playing (measured 23 Aug 2026, 20:39 UTC)
266
lifetime visits
100%
liked (3 👍 / 0 👎)
1
favourites (3.8 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 20:390first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation :o
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

a path unknown · welcome126 · 0.00% win
time comes again · other107 · 0.00% win
clearing fog · progression10 · 0.00% win
approaching abyss · progression6 · 0.00% win
color theory · progression5 · 0.00% win
memory lane · progression5 · 0.00% win
delusional · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.