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Sword Feights on the Hights

Sword Feights on the Hights

A Roblox experience owned by StratusStudios.

Description (written by the developer; not a statement by this register)

A Retro game with a Modern Spin M1 - swing Q - dodge F - Parry R - critical C - Secondary crit (requires a secondary sword) G - Consumable (only bloxy cola is in the game currently) Shift - Sprint Control - Shiftlock Credits: @ktirrell @xspirit_games @peeloofortjuan @gamingremo @alyzzyvanb @crazygirl_213 RETROSLOP RAGHHH

Last updated by the developer 5 Sept 2026, 00:05 UTC.

0
playing (measured 14 Sept 2026, 23:00 UTC)
324
lifetime visits
87%
liked (13 👍 / 2 👎)
5
favourites (15.4 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 10000
10,000 R$
Donation 7500
7,500 R$
Donation 5000
5,000 R$
Donation 2500
2,500 R$
Donation 1000
1,000 R$
Donation 500
500 R$
Donation 250
250 R$
Donation 100
100 R$
Donation 50
50 R$
Donation 25
25 R$
Donation 10
10 R$
Donation 5
5 R$
Donation 1
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Up the Heights. · progression3 · 0.00% win
Shadow's End. · progression2 · 0.00% win
Lightning Strike. · progression2 · 0.00% win
Beat the Clock. · progression1 · 0.00% win
Nightmare's End. · progression1 · 0.00% win
Untouched. · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808783.516 September 2026 — 80 % liked2 October 2026 — 87 % liked16 September 20262 October 2026
2 measurements spanning 17 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 18:0287+7
16 Sept 2026, 03:1580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.