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REFLECT 👁️

REFLECT 👁️

A Roblox experience owned by TSPLASHER!.

HorrorENhorrorjumpscaremultiplayer

REFLECT 👁️ is a horror experience created on 2025-06-24. It has accumulated 539,171 lifetime visits and 2,834 favorites. Currently, 8 users are playing. The game holds a 65% like percentage. The description notes early development status and recommends headphones with max graphics due to loud sounds and flashing lights.

Description (written by the developer; not a statement by this register)

⚠️ Loud sounds, flashing lights ahead! 🎧 📷 Headphones & max graphics recommended 📜 Note: The game is in really early development 🔥 Play with your friends to have lots of fun! ❤️ like the game for a much more updates! 🛠️ a big portion of things are subject to change, and keep in mind some things may Inspired by nicorocks5555's Rooms and LSplash's DOORS

Last updated by the developer 26 Jul 2026, 20:27 UTC.

8
playing (measured 10 Aug 2026, 21:48 UTC)
539,171
lifetime visits
63%
liked (944 👍 / 547 👎)
3,591
favourites (6.7 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:483first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Fear (Repeated/Mild), Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

ADMIN PANEL
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome163,918 · 100.0% win
Rebound · other52,209 · 52.2% win
Out Of My Way · other44,206 · 38.3% win
Buddy System · social16,764 · 11.7% win
Look At Me · other14,275 · 0.20% win
You Can Run · progression10,028 · 7.6% win
Wrong Room · other9,818 · 9.3% win
Evil Be Gone · other7,297 · 7.6% win
Group Member · social5,135 · 0.00% win
Sshh! · secret4,191 · 3.7% win
Stay Out Of My Way · other3,104 · 3.2% win
All Figured Out · other1,767 · 2.2% win
You Can't See Me · other793 · 0.70% win
Take A Breather · other733 · 0.50% win
Back From The Dead · other220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63656414 August 2026 — 65 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked24 September 2026 — 64 % liked4 October 2026 — 64 % liked14 October 2026 — 64 % liked24 October 2026 — 64 % liked3 November 2026 — 63 % liked13 November 2026 — 63 % liked14 August 202613 November 2026
10 measurements spanning 90 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 00:1663no change
3 Nov 2026, 00:0763-1
24 Oct 2026, 00:0664no change
14 Oct 2026, 00:0564no change
4 Oct 2026, 00:0464no change
24 Sept 2026, 00:0464no change
13 Sept 2026, 22:4564no change
3 Sept 2026, 22:3364no change
24 Aug 2026, 20:4564-1
14 Aug 2026, 20:4565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.