REFLECT 👁️
A Roblox experience owned by TSPLASHER!.
HorrorENhorrorjumpscaremultiplayer
REFLECT 👁️ is a horror experience created on 2025-06-24. It has accumulated 539,171 lifetime visits and 2,834 favorites. Currently, 8 users are playing. The game holds a 65% like percentage. The description notes early development status and recommends headphones with max graphics due to loud sounds and flashing lights.
Description (written by the developer; not a statement by this register)
⚠️ Loud sounds, flashing lights ahead! 🎧 📷 Headphones & max graphics recommended 📜 Note: The game is in really early development 🔥 Play with your friends to have lots of fun! ❤️ like the game for a much more updates! 🛠️ a big portion of things are subject to change, and keep in mind some things may Inspired by nicorocks5555's Rooms and LSplash's DOORS
Last updated by the developer 26 Jul 2026, 20:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:48 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MildMinimum age 0
Descriptors: Fear (Repeated/Mild), Violence (Occasional/Mild)
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 13 Nov 2026, 00:16 | 63 | no change |
| 3 Nov 2026, 00:07 | 63 | -1 |
| 24 Oct 2026, 00:06 | 64 | no change |
| 14 Oct 2026, 00:05 | 64 | no change |
| 4 Oct 2026, 00:04 | 64 | no change |
| 24 Sept 2026, 00:04 | 64 | no change |
| 13 Sept 2026, 22:45 | 64 | no change |
| 3 Sept 2026, 22:33 | 64 | no change |
| 24 Aug 2026, 20:45 | 64 | -1 |
| 14 Aug 2026, 20:45 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.