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[⚠️UPD] Steal a Underground Artist

[⚠️UPD] Steal a Underground Artist

A Roblox experience owned by Underground Experiences.

TycoonENtycooneconomyrebirth

[UPD] Steal a Underground Artist is an experimental tycoon experience where players buy artists, steal underground artists from others, earn cash, and rebirth for progress. Since its 2025 release, it has drawn 716,775 lifetime visits and 4,539 favorites, with an 83% like rating and 25 players currently online.

Description (written by the developer; not a statement by this register)

(This game is still experimental, there can be bugs) Tutorial: 🎤 Buy an Artist 🚨 Steal underground Artists 🤑 Earn cash ⏪ Rebirth ⭐ Please consider liking and favoriting the game for more frequent updates. 🙏 This game uses the "Purse" Backpack System, created by @WinnersTakesAll. All credits go to them! Thank you for playing 🐍

Last updated by the developer 11 Aug 2026, 06:51 UTC.

25
playing (measured 11 Aug 2026, 07:32 UTC)
716,775
lifetime visits
85%
liked (1,758 👍 / 321 👎)
5,470
favourites (7.6 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:3290first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Flying Magic Carpet
139 R$
Prettifun's Sticky Hand Grappler
129 R$
Boolymon Where are You Coil
29 R$
1oneam Cheese! Coil
29 R$
Nettspend Drank Coil
29 R$
Green Day Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome in · welcome236,801 · 100.0% win
🐍🐍🐍 · other54,321 · 14.5% win
meet #him · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828583.514 August 2026 — 82 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3185+1
13 Oct 2026, 21:3084no change
3 Oct 2026, 21:2384+1
23 Sept 2026, 21:2383no change
13 Sept 2026, 20:2183no change
3 Sept 2026, 20:1883no change
24 Aug 2026, 19:0383+1
14 Aug 2026, 19:0282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.