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๐ŸŽฎ Lock & Launch โ€“ Open Beta! ๐Ÿš€

๐ŸŽฎ Lock & Launch โ€“ Open Beta! ๐Ÿš€

A Roblox experience owned by SteelRoot Studios.

ShooterENmissile combatarena shooterearly access

Description (written by the developer; not a statement by this register)

Jump into chaotic, cartoon-style missile battles where the goal is simple: hover, lock, and launch! Aim by hovering your cursor over other players to lock on, then fire your missile and watch the chaos. โš ๏ธ EARLY ACCESS: This game is still in active development. Expect updates, changes, and new features as we expand the experience. Feedback is welcome! [Hover over a player] โ†’ Lock aim [Click] โ†’ Fire missile [Q] โ†’ Dash [Double Space] โ†’ Double jump [Jump into wall + spam W] โ†’ Wall climb [G] โ†’ Emote panel This is an early phase release, core systems are in place, but content and polish are still being added. Credits: 3D Models -- Kenney Icons -- @gvesster SFX -- Kenney, Zapsplat, Eric Matyas (Soundimage) ---------------------------------------- TAGS: Lock and Launch, Lock & Launch, Missile, Rocket Launcher, Homing Missile, PvP, Arena, Shooter, Fighting, Battle, Bots, AI, Smart AI, Survival, Fast Paced, Action, Explosion, Simulator, SteelRoot Studios, Mobile, Tablet, PC

Last updated by the developer 17 Jul 2026, 06:43 UTC.

0
playing (measured 14 Aug 2026, 21:04 UTC)
958
lifetime visits
89%
liked (17 ๐Ÿ‘ / 2 ๐Ÿ‘Ž)
10
favourites (10.4 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Tester 2026 ยท welcome574 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.