a sword fighting game. (WIP)
A Roblox experience owned by a sword fighting community..
Fighting & PvPENPvPWIPArena
Description (written by the developer; not a statement by this register)
Welcome to a sword fighting game. ⚠️ If servers spontaneously crash or lag, it's most likely a DDoS attempt, we're sorry if you encounter these. There isn't anything we can do to prevent them from occurring. ❗-Using an alt account to grind kills is not permitted. -Exploiting on the game is not permitted. -Abusing glitches in the game is not allowed. -If you want to report an exploiter, join the community server found below the game's page. -Do not cause unnecessary drama/flood the chat 🤝group: https://www.roblox.com/communities/225103055/a-sword-fighting-community#!/abou 🌎 Community Server: Check our social links! - Everything’s customizable! - Responsive UI with smooth animations and a lot of features. - Join our community server to connect with fellow players. - Skill ranks (only for members of the community server). - 1v1, 2v2, 3v3, 4v4 and FFA arenas. - [M] Settings, [N] Teleport, [B] Show Ping.
Last updated by the developer 17 Sept 2025, 23:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 14:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 15:22 | 71 | +2 |
| 17 Aug 2026, 15:19 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.