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a sword fighting game. (WIP)

a sword fighting game. (WIP)

A Roblox experience owned by a sword fighting community..

Fighting & PvPENPvPWIPArena

Description (written by the developer; not a statement by this register)

Welcome to a sword fighting game. ⚠️ If servers spontaneously crash or lag, it's most likely a DDoS attempt, we're sorry if you encounter these. There isn't anything we can do to prevent them from occurring. ❗-Using an alt account to grind kills is not permitted. -Exploiting on the game is not permitted. -Abusing glitches in the game is not allowed. -If you want to report an exploiter, join the community server found below the game's page. -Do not cause unnecessary drama/flood the chat 🤝group: https://www.roblox.com/communities/225103055/a-sword-fighting-community#!/abou 🌎 Community Server: Check our social links! - Everything’s customizable! - Responsive UI with smooth animations and a lot of features. - Join our community server to connect with fellow players. - Skill ranks (only for members of the community server). - 1v1, 2v2, 3v3, 4v4 and FFA arenas. - [M] Settings, [N] Teleport, [B] Show Ping.

Last updated by the developer 17 Sept 2025, 23:52 UTC.

0
playing (measured 12 Aug 2026, 14:34 UTC)
7,401
lifetime visits
71%
liked (45 👍 / 18 👎)
34
favourites (4.6 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

wowl dono
10,000 R$
Huge donation
1,987 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,104 · 55.8% win
WE GETTING RICH WITH THIS ONE 🔥🔥🔥 · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69717017 August 2026 — 69 % liked27 August 2026 — 71 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:2271+2
17 Aug 2026, 15:1969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.