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Steel Ball Race

Steel Ball Race

A Roblox experience owned by Steel Ball Race Official.

RacingENJoJo's Bizarre AdventureSteel Ball RunPvP Combat Racing

Description (written by the developer; not a statement by this register)

🏁 Steel Ball Race Ride across America in a dangerous 9-stage race inspired by Steel Ball Run! Battle rival racers, master the Spin, uncover the secrets of the Holy Corpse, and survive deadly encounters on your way to New York. Unlike typical racing games, each stage is filled with combat, choices, NPC interactions, story elements, and unpredictable events. ⚡ FEATURES: 🌀 Spin-based combat system 👠 Horse riding and racing ⚔️ PvP battles during the race 📖 Story elements and NPC interactions 🌎 Large multi-stage world 🔄 Frequent updates and reworks ✨ Current Abilities & Specs: ⏳ The World AU Time stop, knives, and close-range combat 🌀 Tusk Act 1-2 Spinning nails and precise attacks 🇺🇸 D4C Dimension-travel and cloning abilities 🚂 D4C: Love Train Redirect incoming attacks and manipulate your luck. ⚙️ Steel Ball Master advanced Spin techniques and long-range combat. 🛠️ Upcoming Content: 🦖 Scary Monsters 🌀 Tusk Acts 3 and 4 👠 More horses and customization 🗺

Last updated by the developer 1 Sept 2026, 04:58 UTC.

0
playing (measured 8 Sept 2026, 10:00 UTC)
218,004
lifetime visits
58%
liked (630 👍 / 462 👎)
1,672
favourites (7.7 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000
1,000 R$
500
500 R$
1M MONEY
299 R$
Tip for the developer❤️
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Rider! · welcome126,535 · 100.0% win
D4C Evolution: Love Train Unlocked · progression525 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

588 September 2026 — 58 % liked18 September 2026 — 58 % liked28 September 2026 — 58 % liked8 September 202628 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 10:0158no change
18 Sept 2026, 10:0158no change
8 Sept 2026, 10:0058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.