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[πŸŽ„] Blast People Tower

[πŸŽ„] Blast People Tower

A Roblox experience owned by Pinoy RP Robloxian.

ObbyENTrollObbyChaos

Description (written by the developer; not a statement by this register)

πŸ”₯ Welcome To Blast People Tower! πŸ”₯ *Rejoin After Buying Gamepasses In-game!* [πŸš€] Blast your way up the tower using free rocket launcher! [πŸ’₯] Climb your way through stages where everyone has a rocket and no one is safe. Shoot players mid-jump and explode them off the platform! [πŸ’€] Random explosions and flying avatar everywhere! [πŸ‘‘] Reach the top - if you can survive the madness. [πŸ“Œ] Tags: Troll Tower , Troll is a Pinning Tower , Troll Platform , Troll Button , Funny Obby, , Obby Tower , Rocket Launcher Tower, Obby , Troll , Chaos , Slap , Bomb , Rage Obby , Funny

Last updated by the developer 24 Dec 2025, 13:55 UTC.

0
playing (measured 13 Aug 2026, 05:49 UTC)
5,417
lifetime visits
88%
liked (38 πŸ‘ / 5 πŸ‘Ž)
21
favourites (3.9 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Mod Commands
459 R$
Magic Carpet [PERNAMENT]
230 R$
Grappling Hook [PERNAMENT]
159 R$
Normal Slap [PERNAMENT]
139 R$
VIP Commands
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome3,275 Β· 0.00% win
You Met the Owner! Β· social862 Β· 0.00% win
You Won! Β· progression233 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.