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Survive the D-rex The Killer

Survive the D-rex The Killer

A Roblox experience owned by lightning studios....

HorrorENhorrorsurvivaldinosaur

Description (written by the developer; not a statement by this register)

🦖 Face the terrifying D-Rex! 🏃 Run, hide, and dodge to survive its wrath. ⏰ Every 60 seconds, the D-Rex respawns — nowhere is safe for long! 💥 Get too close? It will hunt you down and kill you instantly! 🗺️ Explore the map while avoiding the D-Rex’s path. 🛡️ Earn badges and prove you survived the ultimate predator. 🎮 Play with friends and see who lasts the longest!

Last updated by the developer 27 Jul 2025, 23:38 UTC.

0
playing (measured 20 Aug 2026, 07:21 UTC)
67,757
lifetime visits
56%
liked (41 👍 / 32 👎)
89
favourites (1.3 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deluxe Rainbow Magical Carpet
399 R$
Hyperlaser Gun
249 R$
Sword
99 R$
Boombox.png
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome48,144 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5620 August 2026 — 56 % liked9 October 2026 — 56 % liked20 August 20269 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 07:2356no change
20 Aug 2026, 07:2156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.