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Candy Blossom Seed

Candy Blossom Seed

A Roblox experience owned by Candy Blossom Seed.

TycoonENgarden simulationpet collectionUGC items

Candy Blossom Seed is a tycoon experience created on 2025-06-24. It has recorded 7,750,890 lifetime visits and 469,551 favorites. The current like percentage is 42, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

🌸 Welcome to CHEAP Candy Blossom, the ultimate place to find the legendary Candy Blossom tree! 🌸 💖 Like the game and add it to your Favorites to unlock secret bonuses and exclusive surprises related to the Candy Blossom! ✨ Keep coming back – the Candy Blossom might just surprise you when you least expect it! 🛍️ While you're browsing my collection, please be kind and avoid using any rude or inappropriate language. 🛍️ Discover more items in our group: https://www.roblox.com/communities/36025677/GrowAGarden 📶 Make sure to hit the FOLLOW button to get notified about new updates with new items! tags: grow a garden, grow a, grow, free, cheap, pets, plants, mushroom, blossom, seeds, giraffe, neon, mega, fly, ride, dti, cheap dti, vip, dti obby, grow a garden obby, headless, korblox, valk, sshf, ugc headless, workshop, carlasugc, iconicugc, ninasugc, jennysugc, camillasugc, iconicslayers

Last updated by the developer 10 Jan 2026, 21:44 UTC.

0
playing (measured 10 Aug 2026, 17:46 UTC)
7,750,890
lifetime visits
42%
liked (6,749 👍 / 9,175 👎)
469,494
favourites (60.6 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome5,788,271 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4213 August 2026 — 42 % liked23 August 2026 — 42 % liked2 September 2026 — 42 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0742no change
23 Aug 2026, 22:0542no change
13 Aug 2026, 22:0542first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.