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Steal a Gear

Steal a Gear

A Roblox experience owned by Lokito Studios.

SimulatorENstealthrebirthleaderboards

Steal a Gear is a simulator experience created on 2025-06-24. It has recorded 3,867,221 lifetime visits and 6,437 favorites. The game holds a 93% like percentage. Currently, zero players are active. The description outlines mechanics including gear purchasing, money generation, stealing, and rebirthing. It supports desktop, mobile, console, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a GEAR! 👍 Like the game and join the group 🌀 Next Secret at: 5K LIKES! How to Play: ⚔️ Buy a Gear 💸 Generate money 🥷 Steal Gears from other players 🐦‍🔥 Rebirth 🔝Reach the top of the leaderboards! 💻 Supports Desktop, Mobile, Console and Tablet players

Last updated by the developer 20 Jun 2026, 08:16 UTC.

0
playing (measured 11 Aug 2026, 19:19 UTC)
3,867,221
lifetime visits
93%
liked (4,988 👍 / 381 👎)
6,438
favourites (1.7 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
4,999 R$
VIP
399 R$
2x Money
229 R$
2X Speed
199 R$
Remote Lock
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Steal A · other2,354,899 · 80.0% win
To · other2,352,631 · 80.0% win
Welcome · welcome2,351,776 · 80.0% win
Gear! · other2,342,644 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.