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Escape Protocol

Escape Protocol

A Roblox experience owned by QueKah's Studios.

HorrorENhorrorasymmetric multiplayersurvival

Description (written by the developer; not a statement by this register)

The power is out, and you need to escape. Will you hunt… or be hunted? 🔪 Killers Track down every survivor before they escape. Destroy Fuseboxes to slow their progress and make sure nobody gets out. ⚡ Survivors Work together to repair all the Fuseboxes and unlock your escape route. Use your abilities wisely and survive the night! ⚠️ This game is still in early development! Please report bugs, share feedback, and help us improve the experience.

Last updated by the developer 19 Aug 2026, 11:58 UTC.

3
playing (measured 19 Aug 2026, 12:46 UTC)
13,001
lifetime visits
70%
liked (57 👍 / 24 👎)
594
favourites (45.7 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 12:463first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP pass
300 R$
2x Coins
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No Escapes · progression1,929 · 0.00% win
First Blood · progression1,894 · 0.00% win
Out Alive · progression774 · 0.00% win
Clean Sweep · progression341 · 0.00% win
Level 5 · progression128 · 0.00% win
Hunter · other26 · 0.00% win
Escape Artist · other24 · 0.00% win
Level 20 · progression6 · 0.00% win
Level 50 · progression2 · 0.00% win
Button Hero · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69717019 August 2026 — 69 % liked29 August 2026 — 70 % liked8 September 2026 — 71 % liked18 September 2026 — 70 % liked19 August 202618 September 2026
4 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 12:4770-1
8 Sept 2026, 12:4771+1
29 Aug 2026, 12:4770+1
19 Aug 2026, 12:4669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.