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Escape Protocol

Escape Protocol

A Roblox experience owned by QueKah's Studios.

HorrorENhorrorasymmetric multiplayersurvival

Description (written by the developer; not a statement by this register)

The power is out, and you need to escape. Will you hunt… or be hunted? 🔪 Killers Track down every survivor before they escape. Destroy Fuseboxes to slow their progress and make sure nobody gets out. ⚡ Survivors Work together to repair all the Fuseboxes and unlock your escape route. Use your abilities wisely and survive the night! ⚠️ This game is still in early development! Please report bugs, share feedback, and help us improve the experience.

Last updated by the developer 19 Aug 2026, 11:58 UTC.

3
playing (measured 19 Aug 2026, 12:46 UTC)
13,001
lifetime visits
69%
liked (38 👍 / 17 👎)
478
favourites (36.8 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 12:463first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP pass
300 R$
2x Coins
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · progression1,200 · 48.7% win
No Escapes · progression1,157 · 53.5% win
Out Alive · progression463 · 24.9% win
Clean Sweep · progression237 · 9.0% win
Level 5 · progression60 · 4.9% win
Hunter · other17 · 0.90% win
Escape Artist · other14 · 0.90% win
Level 20 · progression5 · 0.20% win
Level 50 · progression1 · 0.00% win
Button Hero · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.