Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Steal Country

Steal Country

A Roblox experience owned by Countryyyyy.

TycoonENcountry stealingrebirthtrolling

Steal Country is a tycoon experience created on 2025-06-24. It has accumulated 7,402,323 lifetime visits and 223,929 favorites. The game holds a 94% like percentage. Currently, zero players are active. The experience supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a country! 👍 Like the game and join the group 🌀 Next Guaranteed OP countries spawns at: 500 LIKES How to Play: 🚩 Buy a Country! 🥷 Steal countries from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 23 Oct 2025, 11:53 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
7,402,323
lifetime visits
94%
liked (39,671 👍 / 2,526 👎)
223,908
favourites (30.2 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DOUBLE SPEED
229 R$
2x Money
199 R$
VIP
49 R$
Octuple EGG Hatch [x8]
39 R$
Mega Luck + 300%
29 R$
Use More 4+ PETS (Countryballs)
29 R$
FAST HATCH [70% FASTER]
29 R$
Countryballs Storage +300
29 R$
Super Luck + 100%
19 R$
Normal Luck +50%
9 R$
Triple Egg Hatch [x3]
9 R$
Countryballs Storage +50
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome3,678,661 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3294no change
23 Aug 2026, 22:3094no change
13 Aug 2026, 22:2394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.