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Build A Kingdom 🏰

Build A Kingdom 🏰

A Roblox experience owned by DimensionGO.

TycoonENmedievalkingdom buildingfantasy

Build A Kingdom 🏰 is a tycoon experience created on 2025-06-24. It currently has 130 players online. The game has accumulated 4,907,543 lifetime visits. It holds 81,368 favorites and maintains a 93% like percentage.

Description (written by the developer; not a statement by this register)

🏰Welcome to Build A Kingdom🏰 🌟Customize & build your medieval kingdom! 🤴🏻Unlock themed fantasy characters! 🐴Ride horses and roll epic skins! ⚔️Immerse yourself in the medieval times! 📜Complete quests and explore the lore behind the castle history! Join the group & like the game for more updates! 👍 All progress autosaves!💾

Last updated by the developer 21 Aug 2026, 08:06 UTC.

85
playing (measured 21 Aug 2026, 21:50 UTC)
4,969,463
lifetime visits
93%
liked (23,978 👍 / 1,943 👎)
82,022
favourites (16.5 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8511298.510 August 2026 — 112 players21 August 2026 — 111 players21 August 2026 — 85 players10 August 202621 August 2026
3 measurements spanning 11 days, net -27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–116 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5085-26
21 Aug 2026, 20:54111-1
10 Aug 2026, 15:30112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Build
1,800 R$
NPC AutoCollect
1,600 R$
x3 Money (stacks with 2x)
1,200 R$
x2 money (stacks with x3)
499 R$
Auto-Collect
249 R$
Royalty
99 R$
More Speed
49 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1,099 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.514 August 2026 — 93 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:5093+1
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492-1
14 Aug 2026, 01:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.