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Build A Kingdom 🏰

Build A Kingdom 🏰

A Roblox experience owned by DimensionGO.

TycoonENmedievalkingdom buildingfantasy

Build A Kingdom 🏰 is a tycoon experience created on 2025-06-24. It currently has 130 players online. The game has accumulated 4,907,543 lifetime visits. It holds 81,368 favorites and maintains a 93% like percentage.

Description (written by the developer; not a statement by this register)

🏰Welcome to Build A Kingdom🏰 🌟Customize & build your medieval kingdom! 🤴🏻Unlock themed fantasy characters! 🐴Ride horses and roll epic skins! ⚔️Immerse yourself in the medieval times! 📜Complete quests and explore the lore behind the castle history! Join the group & like the game for more updates! 👍 All progress autosaves!💾

Last updated by the developer 21 Aug 2026, 08:06 UTC.

85
playing (measured 21 Aug 2026, 21:50 UTC)
4,969,463
lifetime visits
92%
liked (25,364 👍 / 2,073 👎)
87,610
favourites (17.6 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8511298.510 August 2026 — 112 players21 August 2026 — 111 players21 August 2026 — 85 players10 August 202621 August 2026
3 measurements spanning 11 days, net -27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–116 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5085-26
21 Aug 2026, 20:54111-1
10 Aug 2026, 15:30112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Build
1,800 R$
NPC AutoCollect
1,600 R$
x3 Money (stacks with 2x)
1,200 R$
x2 money (stacks with x3)
499 R$
Auto-Collect
249 R$
Royalty
99 R$
More Speed
49 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1,099 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.514 August 2026 — 93 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked24 August 2026 — 93 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked2 November 2026 — 92 % liked14 August 20262 November 2026
11 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:0092no change
23 Oct 2026, 01:5392no change
13 Oct 2026, 01:5392no change
3 Oct 2026, 01:5292no change
23 Sept 2026, 01:5292no change
13 Sept 2026, 01:5192no change
3 Sept 2026, 01:5092-1
24 Aug 2026, 01:5093+1
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492-1
14 Aug 2026, 01:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.