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[THE HATCH] Grow A Farm

[THE HATCH] Grow A Farm

A Roblox experience owned by Daxion.

TycoonENfarming simulationoffline progressiontycoon

Description (written by the developer; not a statement by this register)

🌾 Welcome to Grow A Farm – your very own offline farming adventure! 🧑‍🌾 Build your dream farm from the ground up – plant crops, harvest vegetables, raise animals, and expand your land even while you're not online! 🌽🐄🐓 🌟 Features: ✅ Grows while you're offline! ✅ Plant & harvest carrots, pumpkins, corn and more ✅ Raise cows, chickens, and other farm animals ✅ Upgrade your barn and tools ✅ Explore new zones and unlock special rewards ✅ Relaxing, satisfying gameplay 🌤️ 💰 Collect coins, level up, and become the richest farmer in town – even while AFK! Whether you're here to chill or grind, there's always something growing! 🌱 🎁 Daily rewards | 🐝 Friendly community | 🧺 Endless farming fun [How To Plant] • Equip your seed you want to plant! • Click in your farm on the brown plots to plant! • Wait to see it start growing! 🔖 Tags: GrowaGarden, GAG, GrowAFarm, FarmingSim, OfflineFarm, Tycoon, Relaxing, Casual, AFKGame, FarmTycoon, RobloxFarming, Crops, Animals, GrowOffline

Last updated by the developer 13 Jul 2025, 23:13 UTC.

0
playing (measured 22 Aug 2026, 13:48 UTC)
19,231
lifetime visits
53%
liked (8 👍 / 7 👎)
2,733
favourites (142.1 per 1k visits)
24 June 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 13:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hatch0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.