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[๐ŸŽƒ] Steal a Classic Player

[๐ŸŽƒ] Steal a Classic Player

A Roblox experience owned by Fun Industries~.

SimulatorENretro nostalgiacollection buildingevent-based gameplay

Description (written by the developer; not a statement by this register)

๐Ÿ•ถ๏ธ STEAL A CLASSIC PLAYER ๐Ÿ•ถ๏ธ The OGs of Roblox are backโ€ฆ but not for long! ๐Ÿƒ๐Ÿ’จ Dive into pure chaos where your mission is to steal, flex, and profit from the most iconic and legendary classic players in Roblox history. ๐ŸŒ• [NEW BLOODMOON EVENT] A cursed night falls... rockets rain, chaos spreads, and a deadly boss awakens. Survive the madness and steal during the bloodiest event yet! ๐Ÿง™โ€โ™‚๏ธ [NEW WIZARD NPC] Talk to the wizard for npc upgrades. ๐Ÿ› ๏ธ [BUG FIXES & NEW FEATURES] Smarter systems, better game performance. โš”๏ธ Steal mythic NPCs ๐Ÿ’ฐ Earn passive cash from stolen & owned classics ๐ŸŒŸ Unlock rare variants: Golden, Shiny, Diamond, and more ๐Ÿ“ˆ Build your ULTIMATE retro collection ๐Ÿ˜‚ Steal back what they stole from YOU! This is nostalgia, weaponized. Get in, steal hard, or get stolen. ๐Ÿ’ธ ๐ŸŽ‰CODES: -release -update1 -srry4shutdowns -bloodmoon -10kvisits ๐Ÿ™ Thanks to SebDev for the amazing programming!

Last updated by the developer 24 Jan 2026, 22:40 UTC.

0
playing (measured 13 Aug 2026, 22:02 UTC)
20,687
lifetime visits
85%
liked (56 ๐Ÿ‘ / 10 ๐Ÿ‘Ž)
67
favourites (3.2 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
449 R$
x2 Magic Shards
199 R$
+50% Tix
129 R$
Extra Walkspeed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Joined in beta phase ยท welcome1,820 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

858685.516 August 2026 โ€” 86 % liked15 September 2026 โ€” 85 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 85โ€“86 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 08:5385-1
16 Aug 2026, 08:3886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.