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[πŸŽƒ] Steal a Classic Player

[πŸŽƒ] Steal a Classic Player

A Roblox experience owned by Fun Industries~.

SimulatorENretro nostalgiacollection buildingevent-based gameplay

Description (written by the developer; not a statement by this register)

πŸ•ΆοΈ STEAL A CLASSIC PLAYER πŸ•ΆοΈ The OGs of Roblox are back… but not for long! πŸƒπŸ’¨ Dive into pure chaos where your mission is to steal, flex, and profit from the most iconic and legendary classic players in Roblox history. πŸŒ• [NEW BLOODMOON EVENT] A cursed night falls... rockets rain, chaos spreads, and a deadly boss awakens. Survive the madness and steal during the bloodiest event yet! πŸ§™β€β™‚οΈ [NEW WIZARD NPC] Talk to the wizard for npc upgrades. πŸ› οΈ [BUG FIXES & NEW FEATURES] Smarter systems, better game performance. βš”οΈ Steal mythic NPCs πŸ’° Earn passive cash from stolen & owned classics 🌟 Unlock rare variants: Golden, Shiny, Diamond, and more πŸ“ˆ Build your ULTIMATE retro collection πŸ˜‚ Steal back what they stole from YOU! This is nostalgia, weaponized. Get in, steal hard, or get stolen. πŸ’Έ πŸŽ‰CODES: -release -update1 -srry4shutdowns -bloodmoon -10kvisits πŸ™ Thanks to SebDev for the amazing programming!

Last updated by the developer 24 Jan 2026, 22:40 UTC.

0
playing (measured 13 Aug 2026, 22:02 UTC)
20,687
lifetime visits
86%
liked (56 πŸ‘ / 9 πŸ‘Ž)
67
favourites (3.2 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
449 R$
x2 Magic Shards
199 R$
+50% Tix
129 R$
Extra Walkspeed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined in beta phase Β· welcome1,820 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.