[๐] Steal a Classic Player
A Roblox experience owned by Fun Industries~.
SimulatorENretro nostalgiacollection buildingevent-based gameplay
Description (written by the developer; not a statement by this register)
๐ถ๏ธ STEAL A CLASSIC PLAYER ๐ถ๏ธ The OGs of Roblox are backโฆ but not for long! ๐๐จ Dive into pure chaos where your mission is to steal, flex, and profit from the most iconic and legendary classic players in Roblox history. ๐ [NEW BLOODMOON EVENT] A cursed night falls... rockets rain, chaos spreads, and a deadly boss awakens. Survive the madness and steal during the bloodiest event yet! ๐งโโ๏ธ [NEW WIZARD NPC] Talk to the wizard for npc upgrades. ๐ ๏ธ [BUG FIXES & NEW FEATURES] Smarter systems, better game performance. โ๏ธ Steal mythic NPCs ๐ฐ Earn passive cash from stolen & owned classics ๐ Unlock rare variants: Golden, Shiny, Diamond, and more ๐ Build your ULTIMATE retro collection ๐ Steal back what they stole from YOU! This is nostalgia, weaponized. Get in, steal hard, or get stolen. ๐ธ ๐CODES: -release -update1 -srry4shutdowns -bloodmoon -10kvisits ๐ Thanks to SebDev for the amazing programming!
Last updated by the developer 24 Jan 2026, 22:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 22:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 15 Sept 2026, 08:53 | 85 | -1 |
| 16 Aug 2026, 08:38 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.