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[UPD 1.4] Maple School: Survival (FPE)

[UPD 1.4] Maple School: Survival (FPE)

A Roblox experience owned by Maple School: Group!.

HorrorENhorrorroleplayinspired-by-fpe

Description (written by the developer; not a statement by this register)

The game is discontinued! inspired by FPE:S by Maxwell_Studios inspired by "Basics in behaviour" by Kaaatie This game contains flashing lights and high-contrast patterns that may trigger seizures. Player discretion is advised. Roles: Teacher - Kill all students Student - Survive teachers Alice - KILL EVERYONE USING YOUR ABILITIES credits: Failure ost - @mekbok "failures", cover by @whestlys Alice's voice - Alice's VA and FPE:S team Most of accessories thats were used are made by Solstice's Classroom and Fundamental Paper UGC last version of this game was 1.4

Last updated by the developer 21 Jul 2026, 19:20 UTC.

0
playing (measured 11 Aug 2026, 21:01 UTC)
57,289
lifetime visits
90%
liked (136 👍 / 15 👎)
571
favourites (10.0 per 1k visits)
24 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alice [BETA]
700 R$
Star Student
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome23,635 · 0.00% win
1 Survival · progression2,299 · 0.00% win
1 Kill · other1,018 · 0.00% win
10 kills · other58 · 0.00% win
10 Survivals · progression40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.