The Parallax Initiative // CONVERGENCE PROTOCOL
A Roblox experience owned by The Parallax Initiative.
RoleplayENpost-apocalypticroleplayfaction-based
Description (written by the developer; not a statement by this register)
In the shadow of the collapse, control fractures. The Humanitarian Providence Administration scrambles to maintain order across blacksites, abandoned zones, and raider occupied cities. From the frozen cryo sectors of Blacksite Zero to the overgrown ruins of Providence Town, rogue factions, scavenger alliances and experimental remnants roam the fractured world. You may be a Warden, a Soldier, a Raider or something in between. Deliver. Survive. Welcome to the Protocol.
Last updated by the developer 21 Jul 2026, 20:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 10:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.