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KnockBack

KnockBack

A Roblox experience owned by Entercore Studios.

Fighting & PvPENarena combatskill-basedknockback mechanic

Description (written by the developer; not a statement by this register)

KnockBack Step into the arena and send your opponents flying. In KnockBack, every hit matters. Use your stick, time your swings, and knock players off the map before they do the same to you. ⚔️ Game Modes FFA (Free For All) – Everyone is your enemy. Last one standing wins. 2 Teams – Work together, eliminate the other team, and claim victory. 💥 Features Pure knockback combat (no damage, only skill) Different swords to unlock and use Fast-paced rounds with constant action Random maps every match Earn coins and wins to progress 🧠 Skill-Based Gameplay No health. No hiding. Just positioning, timing, and smart movement. 🏆 Can you stay on the map… or will you get launched?

Last updated by the developer 30 May 2026, 19:40 UTC.

0
playing (measured 11 Aug 2026, 09:52 UTC)
1,821
lifetime visits
74%
liked (17 👍 / 6 👎)
273
favourites (149.9 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

74868019 August 2026 — 86 % liked29 August 2026 — 74 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 01:0874-12
19 Aug 2026, 00:4886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.