Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[TURK] Sohbet Oyunu

[TURK] Sohbet Oyunu

A Roblox experience owned by Syrosh İnc..

Social & hangoutTRsocial chatturkish communityavatar customization

Description (written by the developer; not a statement by this register)

🎈 Canın mı sıkılıyor? Eğlence ve yeni arkadaşlıklar seni bekliyor! Hemen oyuna gir, sohbet et, dans et, birlikte zaman geçir! 💃🕺 🧩 Ücretsiz komutlar seni bekliyor: ;char me (kullanıcı adı) /korblox /headless Bu komutlarla karakterini özelleştir, farkını ortaya koy! 😎 🏷️ Roblox grubumuza katılarak bedava bir tag kazanabilirsiniz! Syrosh Inc 💵 Geliştirmemize destek olmak istersen Gamepass alabilir ya da bağış yapabilirsin. Her katkı daha iyi bir oyun demek! 🛠️ Oyunun Yapımcıları: Osh_Beyy © All rights reserved by Huyarto_13 🔖 Etiketler: türk, roblox sohbet, arkadaşlık, türk oyun, eğlence, korblox, headless, admin, sohbet, turkish, oyun, sesli sohbet, dans, mod, chill, sosyal

Last updated by the developer 12 Sept 2025, 04:29 UTC.

0
playing (measured 12 Aug 2026, 02:31 UTC)
7,388
lifetime visits
45%
liked (26 👍 / 32 👎)
152
favourites (20.6 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner
749 R$
Head Admin
599 R$
Yönetici
349 R$
Admin
249 R$
Mod
149 R$
PREMİUM
79 R$
Hoverboard
70 R$
Radio
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hoşgeldin! · welcome1,890 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.