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🧿 Vessel [Alpha]

🧿 Vessel [Alpha]

A Roblox experience owned by Spider Nest Games.

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Description (written by the developer; not a statement by this register)

🎉✨ Use the Code "LaunchParty" for a FREE 30min JAM BOOSTER! 🎉✨ Step into The Pit and unleash a floating force that fights for you! 🎯 Battle waves of monsters in the Pit. 💫 Epic tier Trails, fight to unlock Mythic Effects! 💎 Collect Coins and Crystals to unlocks epic Skins and Trails! 👥 Play solo or team up with friends! ♾️ Endless progression 💰 Earn rewards even when you’re offline. Coming Soon: Crafting and Mutations! 👍 Like & 🔔 Follow for updates! 🎉 +10% XP and Luck Bonus for joining the Group! https://www.roblox.com/communities/567561389/Spider-Nest-Games#!/about [This is my first game on Roblox, and is currently in Alpha and bugs may be present! Please let me know on the Discord server if you have any issues!]

Last updated by the developer 19 Sept 2025, 21:45 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
86,812
lifetime visits
77%
liked (254 👍 / 74 👎)
485
favourites (5.6 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Ethereal
99 R$
Burning Skies
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Vessel · welcome36,818 · 0.00% win
Pit Level 1 · progression18,798 · 0.00% win
Pit Level 5 · progression1,745 · 0.00% win
Pit Level 10 · progression310 · 0.00% win
Pit Level 25 · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.