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Liftopia [ACCESSORIES!]

Liftopia [ACCESSORIES!]

A Roblox experience owned by NoobMaster Studio.

SimulatorENfitness simulatorboss fightingportal exploration

Description (written by the developer; not a statement by this register)

Welcome to Liftopia! 💪 🏋️‍♂️ Find hidden weights and start lifting! 💰 Sell muscle for coins 🌌 Unlock portals and explore new worlds 👑 Fight epic bosses and climb the leaderboards 🏆 Start lifting now and become the top player of Liftopia! Tags: lifting, simulator, training, muscle, size, weight, boss, skill, adventure, portal, world

Last updated by the developer 27 Jul 2026, 10:55 UTC.

0
playing (measured 10 Aug 2026, 21:18 UTC)
7,830
lifetime visits
94%
liked (45 👍 / 3 👎)
32
favourites (4.1 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky!
499 R$
x2 Capacity
299 R$
x2 Muscle
299 R$
VIP
249 R$
Fast Lift
249 R$
+50 Inventory
199 R$
x2 Health
199 R$
x2 Damage
199 R$
Fast Speed
199 R$
Lucky!
199 R$
Conceal
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!!! · welcome5,791 · 0.00% win
BETA! · welcome765 · 0.00% win
Reached World 2 · progression87 · 0.00% win
Reached World 3 · progression36 · 0.00% win
Reached World 4 · progression25 · 0.00% win
Reached World 5 · progression17 · 0.00% win
Reached World 6 · progression13 · 0.00% win
Reached World 7 · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.