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πŸ“ˆ CLOUT: Trading Simulator

πŸ“ˆ CLOUT: Trading Simulator

A Roblox experience owned by CLOUT - Crypto Trading Simulator.

SimulatorENcrypto economyplayer-driven markettycoon progression

Description (written by the developer; not a statement by this register)

πŸ’°Welcome to CLOUT - A Crypto Economy Simulator!πŸ’° The ENTIRE Simulator is player driven: every coin, every win, every loss, every rug pull, is made by you! πŸ”¨ Create your own crypto coins πŸ“ˆ Trade coins made by other players πŸ’ΈClimb the ranks to become the FIRST Crypto Billionaire You start with 50 CLOUT. Your goal? Trade your way up, hit 100x coins and get rich in no time! πŸ’€ Went Broke? If you're under 25 CLOUT, you can declare bankruptcy and start fresh - this time with experience as your edge. πŸ‘ Every 100 Likes = New Code Reward for Clout! ⚠️ This game is still in Beta - There are tons of features planned for the future

Last updated by the developer 7 Jul 2026, 20:40 UTC.

0
playing (measured 11 Aug 2026, 00:51 UTC)
155,218
lifetime visits
78%
liked (190 πŸ‘ / 55 πŸ‘Ž)
454
favourites (2.9 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Trader Plus
199 R$
Leverage Trading Pro
149 R$
Extra Quest
149 R$
Wallet Tracker
149 R$
Custom Playlist
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome57,127 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.