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📈 CLOUT: Trading Simulator

📈 CLOUT: Trading Simulator

A Roblox experience owned by CLOUT - Crypto Trading Simulator.

SimulatorENcrypto economyplayer-driven markettycoon progression

Description (written by the developer; not a statement by this register)

💰Welcome to CLOUT - A Crypto Economy Simulator!💰 The ENTIRE Simulator is player driven: every coin, every win, every loss, every rug pull, is made by you! 🔨 Create your own crypto coins 📈 Trade coins made by other players 💸Climb the ranks to become the FIRST Crypto Billionaire You start with 50 CLOUT. Your goal? Trade your way up, hit 100x coins and get rich in no time! 💀 Went Broke? If you're under 25 CLOUT, you can declare bankruptcy and start fresh - this time with experience as your edge. 👍 Every 100 Likes = New Code Reward for Clout! ⚠️ This game is still in Beta - There are tons of features planned for the future

Last updated by the developer 7 Jul 2026, 20:40 UTC.

0
playing (measured 11 Aug 2026, 00:51 UTC)
155,218
lifetime visits
77%
liked (192 👍 / 56 👎)
461
favourites (3.0 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Trader Plus
199 R$
Wallet Tracker
149 R$
Leverage Trading Pro
149 R$
Extra Quest
149 R$
Custom Playlist
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome57,678 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.515 August 2026 — 78 % liked24 September 2026 — 77 % liked14 October 2026 — 77 % liked3 November 2026 — 77 % liked15 August 20263 November 2026
4 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 11:3277no change
14 Oct 2026, 11:3077no change
24 Sept 2026, 11:2277-1
15 Aug 2026, 07:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.