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Fractured Realms [TOJI]

Fractured Realms [TOJI]

A Roblox experience owned by Loopbyte.

RacingENdungeon crawlerfantasyco-op

Fractured Realms [TOJI] is a racing experience created on 2025-06-25. It has recorded 978,079 lifetime visits and 22,540 favorites. The current like percentage is 84. Zero users are playing now. The game features a maximum level of 15,000 and is playable on PC and Mobile.

Description (written by the developer; not a statement by this register)

🎮 Welcome to Fractured Realms! - Premium Players earn +15% More EXP! - +5% Additional EXP per friend in-game with you! ⚠ NOTICE Fractured Realms has reached its final update. There will be no more updates (for the time being) Thank you everyone who played. The game will not be closing. Max Level: 15,000 ⚔️ Assemble your party of heroes and face enemies across shattered worlds! 🌌 Unlock powerful relics and push deeper into endless realms. 🔥 Test your strength in dungeons, quests, and limited-time events! 🏆 Compete with friends, climb the ranks, and carve your legacy! 📱 Playable on PC, Mobile, Console and Tablet! Team: - Lead Developer / Owner: 3Kieru - Support Scripter: ArticulatedReality - Illustrator / UI Artist: xMiyuLee - Community Manager: The_Squatchfather - Creative Support: flatim - Map Designer: powerogge - Trello/Staff: Imaginary_Time

Last updated by the developer 29 Jun 2026, 22:27 UTC.

0
playing (measured 10 Aug 2026, 18:51 UTC)
978,079
lifetime visits
84%
liked (5,126 👍 / 1,007 👎)
22,517
favourites (23.0 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Frugal · other10,326 · 0.00% win
Beta Tester · other9,128 · 0.00% win
Kleptomaniac · collection5,501 · 0.00% win
Slayer · progression5,104 · 0.00% win
Supporter · other1,971 · 0.00% win
Dauntless · other1,511 · 0.00% win
Grand Investor · collection668 · 0.00% win
Seraphim Slayer · progression370 · 0.00% win
Celestia Ascendant · progression35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5084no change
24 Aug 2026, 15:4984no change
14 Aug 2026, 15:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.