[ARCHIVE] Factions
A Roblox experience owned by Incorporated Corporations.
ShooterENfaction warfareshootermelee combat
Description (written by the developer; not a statement by this register)
"Si vis pacem, para bellum" In a world full of criminals where justice barely mean anything. Will you be loyal to an organization, or will you try to break the cycle? > > > > This is an archive version of the game that is no longer maintened as a rewrite of the game is on the way, current bugs in this version will not get any fixes. > > > You are REQUIRED to join the Community Group to join playtests. > > REMINDER: Game is in progress meaning bugs are meant to occur and balancement is the least of our problem as of now. > Hosting regular open play-testing, join the communication server to join us! credits: - lonusax: vfx, sfx, scripts, ui - ashtoifo: sfx, maps, gfx - cherrusmh: maps, gfx, video editing - vylasis: maps, video editing - vendalicze: animations - drywalliscoolz: animations - explonasive: animations - props: Peak Development Studios other credits can be directly found in-game tags: shooter, third person, tlou, the last of us, factions, guns, melees, weapon
Last updated by the developer 2 Aug 2026, 14:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.