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[ARCHIVE] Factions

[ARCHIVE] Factions

A Roblox experience owned by Incorporated Corporations.

ShooterENfaction warfareshootermelee combat

Description (written by the developer; not a statement by this register)

"Si vis pacem, para bellum" In a world full of criminals where justice barely mean anything. Will you be loyal to an organization, or will you try to break the cycle? > > > > This is an archive version of the game that is no longer maintened as a rewrite of the game is on the way, current bugs in this version will not get any fixes. > > > You are REQUIRED to join the Community Group to join playtests. > > REMINDER: Game is in progress meaning bugs are meant to occur and balancement is the least of our problem as of now. > Hosting regular open play-testing, join the communication server to join us! credits: - lonusax: vfx, sfx, scripts, ui - ashtoifo: sfx, maps, gfx - cherrusmh: maps, gfx, video editing - vylasis: maps, video editing - vendalicze: animations - drywalliscoolz: animations - explonasive: animations - props: Peak Development Studios other credits can be directly found in-game tags: shooter, third person, tlou, the last of us, factions, guns, melees, weapon

Last updated by the developer 2 Aug 2026, 14:51 UTC.

0
playing (measured 12 Aug 2026, 15:49 UTC)
3,862
lifetime visits
92%
liked (60 👍 / 5 👎)
194
favourites (50.2 per 1k visits)
25 June 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bug Hunter · other1,650 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9218 August 2026 — 92 % liked7 September 2026 — 92 % liked18 August 20267 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 04:4692no change
18 Aug 2026, 04:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.