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NOT POSSIBLE Wall Hop Obby

NOT POSSIBLE Wall Hop Obby

A Roblox experience owned by Wall Hop Universe.

ObbyENwall hopextreme difficultyparkour

NOT POSSIBLE Wall Hop Obby is an obby experience created on 2025-06-25. It has 5,608,583 lifetime visits and 412,688 favorites. Currently, 41 players are active. The game holds an 81% like percentage. The description notes 150 stages of increasing difficulty.

Description (written by the developer; not a statement by this register)

Welcome to NOT POSSIBLE Wall Hop Obby! 💪 With 150 difficult stages! 😎 The stages start off easy but progressively become much harder. Remember, this game is designed to be difficult, and as you play more, it will get even harder. Most players won't be able to finish it, so expect to encounter challenges along the way. CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, wallhop, wall hop, impossible wallhop, league, troll, not possible, the impossible.

Last updated by the developer 26 Dec 2025, 19:13 UTC.

41
playing (measured 10 Aug 2026, 16:32 UTC)
5,608,583
lifetime visits
81%
liked (9,166 👍 / 2,149 👎)
415,781
favourites (74.1 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3244first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
39 R$
INFINITE SKIPS
19 R$
Magic Carpet
19 R$
Fusion Coil
13 R$
Gravity Coil
9 R$
Speed Coil
3 R$
Slap Hand
1 R$
Invincibility
1 R$
MVP
1 R$
VIP
1 R$
Fling Glove
1 R$
Flash Bang
1 R$
Boombox
1 R$
Bloxy Cola
1 R$
Taser
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,255,389 · 100.0% win
Completed Easy · progression1,780,811 · 100.0% win
Completed Medium · progression861,723 · 75.5% win
Invited A Friend! · social452,770 · 30.8% win
Completed Hard · progression190,055 · 28.6% win
Completed Challenging · progression45,581 · 10.0% win
Completed Intense · progression10,691 · 3.2% win
Completed Brutal · progression6,040 · 1.7% win
Completed Extreme0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4681no change
14 Aug 2026, 00:4681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.