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[🔥UPD] 🎉 Troll Smack Tower 🎉

[🔥UPD] 🎉 Troll Smack Tower 🎉

A Roblox experience owned by Daily Towers.

ObbyENobstacle coursephysics-basedcomedy

Troll Smack Tower is an obby experience created on June 25, 2025. The game has recorded 1,021,029 lifetime visits and 810 favorites. Currently, zero users are playing. The title maintains a 90% like percentage based on user ratings. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

🎉 Troll Smack Tower 🎉 🤣 Welcome to Troll Smack Tower — the ultimate test of chaos, comedy, and pure troll energy! 🧱 Can you survive the madness? Leap, slip, laugh, and maybe get smacked into oblivion. 👾 Each level is packed with bizarre traps, sneaky tricks, and unpredictable troll moments! 💥 Face the trolls… or watch your dreams tumble down on you. 🎮 Bring your friends (or enemies), start some chaos, and race through the nonsense together! ✨ Having a blast? SMASH that 👍, hit ⭐, and make sure to join our group for more updates! 🎁 Want exclusive goodies? 👉 Join our group now to become part of the troll crew and unlock special rewards!

Last updated by the developer 10 Jan 2026, 22:00 UTC.

0
playing (measured 10 Aug 2026, 19:06 UTC)
1,021,029
lifetime visits
90%
liked (1,073 👍 / 121 👎)
833
favourites (0.8 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
799 R$
Magic Carpet
399 R$
Rainbow Slap
299 R$
Gravity Coil
79 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome598,364 · 100.0% win
Waited 15 Minutes! · other70,869 · 23.5% win
Completed Loki Tower! · progression49,335 · 0.00% win
Met the Owner! · social1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked13 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:3090no change
13 Oct 2026, 18:2190no change
3 Sept 2026, 17:3390no change
14 Aug 2026, 15:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.