[Merchant] S. Q. U. I. D Minigames (SQUID GAME 3)
A Roblox experience owned by FUN BLOXS GAMES.
MinigamesENSquid Game IPMinigamesSurvival
S. Q. U. I. D Minigames (SQUID GAME 3) is a minigames experience created on 2025-06-25. It has accumulated 525,219 lifetime visits and 26,019 favorites. The experience holds an 83% like percentage. Currently, zero users are playing.
Description (written by the developer; not a statement by this register)
😀 Welcome to S. Q. U. I. D Minigames 😀 HOW TO PLAY: 🎮 Play fun minigames and received won! 🔥 Buy awesome skins and animations! 🎩 Play with the Frontman or Guard role! 📈 Try to get to the top of the leaderboards! 💪 Upgrade boost for speed, won, and pushing! 🛠️ Change Log 📋 🏪 Merchant! 🎮 Endless Pack! 👻 New Skins! 🛠️ Redesigned the Push 🛠️ Redesigned the Shop 😎 Fix Bag To see more detailed information, go to the #change-logs channel in our community! Check out the upcoming events for updates! Join the group FUN BLOXS GAMES https://www.roblox.com/communities/1081865355/FUN-BLOXS-GAMES . For an in-game reward: 🪙 20% Extra Coins ⭐ Tag [Fan] 💗 +1 revive 🛠️ Made by FUN BLOXS GAMES 🛠️ Tags: Squid Game, Jump Rope, Season 3, Shrimp Game, Red Light Green Light, Dongdaemun Challenge, Mingle, Survival, Sugar Honeycombs, Tug of War, Glass Bridge, Russian Roulette, Marbles, Squid, Minigames, Octopus Game, Octopus, Survive
Last updated by the developer 11 Mar 2026, 11:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.