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Superhero Inc

Superhero Inc

A Roblox experience owned by Hero Heaven.

Fighting & PvPENMarvelActionCity Combat

Superhero Inc is a fighting-pvp Roblox experience created on 2018-08-31. The game has accumulated 4,032,242 lifetime visits and 36,863 favorites. Currently, zero players are active. The title holds a 70% like percentage based on user ratings. No other performance metrics are recorded in the provided data set.

Description (written by the developer; not a statement by this register)

👹 Fight villains in the city! 💪 Upgrade superheroes! 🔫 Unlock powerful weapons! 👾 Defeat Thanos! 📣 Join the group for a 2,500 cash bonus! https://www.roblox.com/groups/4299528 👍 Don't forget to leave alike! ⭐ Make sure to add “Superhero Inc” to your favorites! 🔔 Hit the FOLLOW button to get notified of new updates! 🛠️ Changelog: https://devforum.roblox.com/t/-/302772

Last updated by the developer 20 Sept 2022, 20:04 UTC.

0
playing (measured 10 Aug 2026, 20:36 UTC)
4,032,242
lifetime visits
70%
liked (7,670 👍 / 3,233 👎)
36,858
favourites (9.1 per 1k visits)
31 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
499 R$
OMEGA Minigun
499 R$
Villains Tycoon
499 R$
Flash Speed
255 R$
Thanos Spawner
249 R$
Aquaman Spawner
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:2170no change
14 Aug 2026, 03:1870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.