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160-Stage Obby

160-Stage Obby

A Roblox experience owned by 444mstudios.

ObbyENobstacle courseprogressionparkour

Description (written by the developer; not a statement by this register)

🌟Welcome to the 160-Stage Obby! 🌟 🎮 160 unique stages designed to push your skills to the limit! 💾 Progress saves automatically — continue anytime! ⚡ Fun & challenging levels! 🔥 New obstacles and surprises every stage 🎯 Unlock custom titles and trails as you progress 👍 Like the game to support more updates 👑 Reach the end and prove your skills! ———————— 💎 Premium Players: +3% Walk Speed 👥 Group Members: +3% Walk Speed ⚡ Stack both for +6% Speed! ———————— ⚠️ Console not fully supported yet ———————— Tags: Obby, Run, Fun, Colorful, Jump, Obstacle Course, Cool, Easy

Last updated by the developer 14 Aug 2026, 01:18 UTC.

0
playing (measured 15 Aug 2026, 08:38 UTC)
2,997
lifetime visits
88%
liked (14 👍 / 2 👎)
38
favourites (12.7 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet!
599 R$
Grapple Hook
249 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome1,813 · 0.00% win
I could sure go for a cup of hot chocolate! ☕ · collection217 · 0.00% win
Met The Owner · social47 · 0.00% win
❄️Winter 2025 ❄️ · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.