Mega Head Simulator: Eat to Grow!
A Roblox experience owned by Devly.
SimulatorENgrowth mechanicpvp eatingsimulator
Description (written by the developer; not a statement by this register)
🧠 Mega Head Simulator: Eat to Grow! Start small. Eat big. Dominate the server! 💥 Become a Giant Head! Eat food and smaller players to grow your head MASSIVE. Outrun, outgrow, and out-chomp the competition in this chaotic simulator. 🔥 Reach MAX Size – 999,999 Unlock secret rewards, transform your avatar, and become the biggest head in Roblox! 🎯 Key Features: ✅ Massive PvP battles – eat or be eaten! ✅ Avatar Shop – customize your head with UGC, hats, faces & more ✅ Leaderboards & rewards for top players ✅ Regular updates with new food, heads, trails & more ✅ Secret areas & size-based unlocks! 👕 All outfits and UGC save to your Roblox avatar! ⭐ Favorite & Like the game to unlock future updates, codes, and exclusive events! 📣 Join Devly for codes, leaks, and support: https://www.roblox.com/communities/36098456/Devly
Last updated by the developer 26 Jun 2025, 19:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 13:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.