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Short Urban Legends Stories

Short Urban Legends Stories

A Roblox experience owned by Silly Stupid Games.

HorrorENhorrorurban legendsstorytelling

Description (written by the developer; not a statement by this register)

👻 Short Urban Legends Stories Step into terrifying myths from around the world — one short horror at a time. 🎮 New Story every saturday 4 PM EST 🕯️ Each story is a nightmare. 🏠 Enter a story Then it begins. 👹 Will you escape… or become the next legend? 🔦 Inspired by real urban myths like Kuchisake-onna, Teke Teke, and more. 🎧 Play with sound for the full experience. 💀 Can you survive them all?

Last updated by the developer 29 Dec 2025, 17:52 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
240,767
lifetime visits
45%
liked (181 👍 / 218 👎)
4,992
favourites (20.7 per 1k visits)
25 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
8,000 R$
VIP
299 R$
Flashlight
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome131,972 · 100.0% win
Am I pretty? · other65,315 · 100.0% win
Black Eyed Child · other8,177 · 0.00% win
La Llorona · other6,750 · 0.00% win
Am I pretty? | Good Ending. · other3,928 · 66.7% win
Teke Teke · other3,823 · 0.00% win
Am I pretty? | Bad Ending. · other3,409 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4515 August 2026 — 45 % liked4 September 2026 — 45 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:0445no change
15 Aug 2026, 02:5145first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.