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Clone Playground

Clone Playground

A Roblox experience owned by Tiny Koala.

SimulatorENsimulationupgradeclone mechanics

Clone Playground is a simulator experience created on 2025-06-26. It has recorded 562,217 lifetime visits and 31,956 favorites. Currently, one user is playing. The game holds an 84% like percentage. The description mentions clone mechanics, upgrades, and automatic progress saving. It also references a community group and Roblox Premium benefits.

Description (written by the developer; not a statement by this register)

✨ Welcome to Clone Playground! Make clones that follow you in satisfying ways! 🔥Unlock new upgrades, grow your clones, speed them up, and more!🔥 📝 Progress is saved automatically! 🔔🔔🔔 Remember to follow, favorite and like the game for UPDATES 🔔🔔🔔 🎁 Join the Tiny Koala community for EXCLUSIVE in-game rewards: https://www.roblox.com/Groups/Group.aspx?gid=526278140 Roblox Premium benefits include: - X2 CASH - and a premium symbol next to your name in chat!

Last updated by the developer 2 Aug 2025, 21:37 UTC.

1
playing (measured 10 Aug 2026, 17:04 UTC)
562,217
lifetime visits
84%
liked (402 👍 / 77 👎)
31,962
favourites (56.8 per 1k visits)
26 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Clones
999 R$
Clone Army
375 R$
X10 SIZED CLONES
199 R$
X2 Cash
149 R$
Speed Coil
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:1784no change
14 Aug 2026, 20:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.