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Die Of Old Age

Die Of Old Age

A Roblox experience owned by Blazing Blood.

AdventureENnarrativeplatformersurvival

Description (written by the developer; not a statement by this register)

A story-heavy Roblox game where you Die Of Old Age. Desperately fight against your terminal illness as you work towards attaining your dying wish. Adventure through this alternate reality of Roblox’s shattered future with surprisingly difficult platformer style gameplay. You better hurry, because time's running out! This game is currently in early access, with much more planned to be added in the future. Expect a few bugs when playing.

Last updated by the developer 17 Aug 2026, 15:40 UTC.

0
playing (measured 17 Aug 2026, 17:08 UTC)
376
lifetime visits
91%
liked (21 👍 / 2 👎)
17
favourites (45.2 per 1k visits)
26 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Skin
50 R$
Fancy Skin
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wisp · welcome55 · 0.00% win
A Beginners Triumph · progression25 · 0.00% win
From Down Below · progression21 · 0.00% win
FEAR OF TIME ITSELF · other17 · 0.00% win
Corporate Slop11 · 0.00% win
As The Spire Cries · progression8 · 0.00% win
From Up Above · progression7 · 0.00% win
FEARED BY TIME ITSELF · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9121 August 2026 — 91 % liked12 October 2026 — 91 % liked21 August 202612 October 2026
2 measurements spanning 51 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 01:2091no change
21 Aug 2026, 21:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.