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[EVENTS] Steal a BRICK! 🧱

[EVENTS] Steal a BRICK! 🧱

A Roblox experience owned by 5GDevs.

SimulatorENstealing mechanicbloodmoon eventearly access

Description (written by the developer; not a statement by this register)

😱 EARNS CASH OFFLINE! 😱 ALL OF THE VARIANTS / MUTATIONS STACK WITH EACH OTHER! 🔴 BRICKS HAVE 50% CHANCE OF GAINING BLOODMOON EFFECT DURING THE BLOODMOON EVENT! 🔴 🩸🌑 NEW BLOODMOON EVENT! BLOODMOON SHOP WILL BE ADDED SOON <---🩸🌑 🎁Like + Favorite Rewards Located under Mini Rewards GUI!🎁 👍 Like the game and join the group👍 👍 CRAZY REWARD at: 1000 LIKES!👍 How to Play: 🧱 Buy a Brick 🥷 Steal Bricks from other players 💵 Generate money 😱 Rebirth ✋ Slap and Troll other players (ADDED TOOL SHOP!) 💻 Supports Desktop, Mobile and Tablet players ⚠️ GAME IS EARLY ACCESS! TONS OF UPDATES PLANNED FOR THE FUTURE! ⚠️

Last updated by the developer 4 Feb 2026, 19:01 UTC.

0
playing (measured 13 Aug 2026, 02:22 UTC)
186,431
lifetime visits
75%
liked (161 👍 / 55 👎)
314
favourites (1.7 per 1k visits)
26 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow FLYING CARPET!
499 R$
Emperor's SLAP!
399 R$
Super SLAP!
199 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,380 · 0.00% win
Stealer · other2,707 · 0.00% win
Party Time! · other2,366 · 0.00% win
Gears Lover! · collection1,357 · 0.00% win
Over And Over Again! · other326 · 0.00% win
Blood Seeker! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.