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REALISTIC GUN TESTING

REALISTIC GUN TESTING

A Roblox experience owned by SF EXECUTION DIVISION.

ShooterENFPSTactical ShooterPvP Combat

Description (written by the developer; not a statement by this register)

The game is in alpha stage - expect bugs *HOW PLAY* you appear in a random place on the map and your task is to — find weapons placed on the map and carry against other players on the Suburban map Keybinds: W, A, S, D - Moveset LMS - Shoot RMS - Aim Q, E - BodyMovement F - Slide X, C - Crouch, Lay V - Switch Mode B, N - Holster Shift - Run Tags: FPS, Shooter, BattleRoyale, PVP, Military, Tactical, GunGame, Headshot, Sniper, Warfare, Combat, Survival, Zombies, TDM, TeamDeathmatch, 1v1, Arena, Hardcore, Realistic, FastPaced, Gunfight, War, CounterStrike, CallOfDuty, PUBG, Valorant, RainbowSix, ApexLegends, Firefight, BulletHell, AimTrainer, Precision, Accuracy, Competitive, Ranked, ProPlay, ESports, SprayControl, Recoil, BHop, Movement, Strafe, Clutch, Ace, Collateral, Noscope, Trickshot, Camping, Rusher, Flanker, SMG, AR, SniperRifle, Pistol, Shotgun, Grenade, Melee, Knife, Axe, Molotov, Flashbang, Smoke, TacticalGear, Operator, Mercenary, Assassin, Stealth, Breach,

Last updated by the developer 18 Jan 2026, 15:57 UTC.

0
playing (measured 26 Aug 2026, 15:32 UTC)
265
lifetime visits
75%
liked (3 👍 / 1 👎)
2
favourites (7.5 per 1k visits)
26 June 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for join · welcome131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.