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Permafall

Permafall

A Roblox experience owned by My Friends Cat.

SurvivalENPvPProgressionSurvival

Permafall is a survival experience created on 2025-06-26. It currently has 5 players online and 535,405 lifetime visits. The game holds 3,842 favorites and a 41% like percentage. The description notes it is under construction and features progression-based player versus player combat.

Description (written by the developer; not a statement by this register)

!! UNDER CONSTRUCTION !! If you're not prepared to lose, this might not be the game for you. Heavily based on progression and player vs player combat. Puts your sanity to the test. There's 2X Chances on weekends (for now It's on Saturday) Credits To: HesiCodes, qppf, EssenceLux- Scripting 35B_e, piandobuilds - Building Blotnik - Clothing https://www.roblox.com/users/1001242712/profile - Game Inspired by this man

Last updated by the developer 5 Aug 2026, 18:57 UTC.

5
playing (measured 11 Aug 2026, 01:00 UTC)
535,405
lifetime visits
41%
liked (536 👍 / 758 👎)
3,851
favourites (7.2 per 1k visits)
26 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Custom Appearance
299 R$
[SALE] Name Changer
200 R$
[SALE] Extra Emotes
149 R$
[SALE] Invisible Helmet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Weapon Mastery · progression1,892 · 0.00% win
Goliath · other758 · 0.00% win
Hunted · other227 · 0.00% win
War-Mage Sovereign · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4114 August 2026 — 41 % liked24 August 2026 — 41 % liked3 September 2026 — 41 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:3541no change
24 Aug 2026, 20:3741no change
14 Aug 2026, 20:3641first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.