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[rewrite] DOOMED 2 DEBUG

[rewrite] DOOMED 2 DEBUG

A Roblox experience owned by Stud Systems.

RoleplayENdebuggingdevelopment progressclass selection

Description (written by the developer; not a statement by this register)

doomed 2 die but we test - NOTE, THIS GAME WILL BE UPDATED CONTINOUSLY SO YOU GUYS CAN SEE THE PROGRESS OF THE REWRITE IN REAL TIME! INITIAL DEBUGGING WILL BE VERY BAREBONES WITH ONLY THE CLASS SELECTION FINISHED.

Last updated by the developer 9 Aug 2026, 21:27 UTC.

0
playing (measured 10 Aug 2026, 18:04 UTC)
40,662
lifetime visits
94%
liked (609 👍 / 40 👎)
1,318
favourites (32.4 per 1k visits)
26 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ancient figures test
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

big massive tester · other1,135 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:2394no change
15 Aug 2026, 20:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.