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[NEW] Steal a Anime!πŸ”₯

[NEW] Steal a Anime!πŸ”₯

A Roblox experience owned by Bot Masters.

SimulatorENanimecollectionstealing mechanic

Description (written by the developer; not a statement by this register)

🚨 Steal iconic anime characters and build the ultimate collection! 🚨 Welcome to Steal an Anime! Prepare yourself for an epic adventure: 🎭 Infiltrate legendary anime worlds and snatch your favorite characters! πŸ”₯ Collect powerful heroes, villains, and unforgettable icons! πŸ’₯ Face off against rivals trying to reclaim what you've stolen! 🌟 Rebirth to unlock rare abilities and weapons! [HOW TO PLAY] 1. Recruit Anime Characters that appear on the map! πŸ—ΊοΈ 2. Earn cash from the characters you’ve collected! πŸ’Έ 3. Steal Anime Characters directly from other players! 😈 4. Climb to the top and flex your legendary Anime Collection! πŸ†πŸ€‘ Will you rise as the most infamous anime thief of all time? If you're loving the game, make sure to smash that like button! πŸ‘ New Code: RELEASE Made with ❀

Last updated by the developer 2 Aug 2026, 18:26 UTC.

0
playing (measured 10 Aug 2026, 23:34 UTC)
194,680
lifetime visits
83%
liked (292 πŸ‘ / 60 πŸ‘Ž)
21,891
favourites (112.4 per 1k visits)
26 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Yen
279 R$
VIP
199 R$
Extra Time
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome110,666 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.