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+1 Cash Every Step

+1 Cash Every Step

A Roblox experience owned by Eman Inc..

TycoonENincrementalwalking simulatoridle

+1 Cash Every Step is a tycoon experience created on 2025-06-26. The game has accumulated 3,230,804 lifetime visits and 395,142 favorites. Currently, zero users are playing. The title holds an 84% like percentage.

Description (written by the developer; not a statement by this register)

💵 +1 Cash Every Step 💵 Walk to be come rich and own everything! In this fun money game, every step earns you cash — and every obstacle is a chance to profit even more. Gain Wins by completing stages, achieve fortune💎 , and grow even faster with each step! ❓How to play: 🚶‍♂️🚶‍♀️ Walk to increase your profit! Can you become the richest player in the server? 👍 Don't forget to Like the game to help the community unlock free rewards!

Last updated by the developer 31 Dec 2025, 02:39 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
3,230,804
lifetime visits
83%
liked (3,417 👍 / 680 👎)
397,617
favourites (123.1 per 1k visits)
26 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X Cash [PERMANENT]
149 R$
Skip door opening
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Steps · progression1,843,288 · 100.0% win
50 Steps · progression1,767,759 · 100.0% win
100 Steps · progression1,649,711 · 100.0% win
Welcome! · welcome1,469,201 · 0.00% win
500 Steps · progression1,098,683 · 100.0% win
1000 Steps · progression777,625 · 100.0% win
5000 Steps · other104,197 · 14.1% win
$!@(*&^% · other3,750 · 3.7% win
50000 Steps · progression401 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.514 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:2283no change
13 Oct 2026, 05:2183no change
3 Oct 2026, 05:2083no change
23 Sept 2026, 05:1983no change
13 Sept 2026, 05:1883no change
3 Sept 2026, 05:1783-1
24 Aug 2026, 05:1684no change
14 Aug 2026, 05:1684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.