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+1 Cash Every Step

+1 Cash Every Step

A Roblox experience owned by Eman Inc..

TycoonENincrementalwalking simulatoridle

+1 Cash Every Step is a tycoon experience created on 2025-06-26. The game has accumulated 3,230,804 lifetime visits and 395,142 favorites. Currently, zero users are playing. The title holds an 84% like percentage.

Description (written by the developer; not a statement by this register)

💵 +1 Cash Every Step 💵 Walk to be come rich and own everything! In this fun money game, every step earns you cash — and every obstacle is a chance to profit even more. Gain Wins by completing stages, achieve fortune💎 , and grow even faster with each step! ❓How to play: 🚶‍♂️🚶‍♀️ Walk to increase your profit! Can you become the richest player in the server? 👍 Don't forget to Like the game to help the community unlock free rewards!

Last updated by the developer 31 Dec 2025, 02:39 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
3,230,804
lifetime visits
83%
liked (3,410 👍 / 674 👎)
395,167
favourites (122.3 per 1k visits)
26 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X Cash [PERMANENT]
149 R$
Skip door opening
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Steps · progression1,826,836 · 100.0% win
50 Steps · progression1,752,122 · 100.0% win
100 Steps · progression1,634,954 · 100.0% win
Welcome! · welcome1,469,201 · 0.00% win
500 Steps · progression1,088,453 · 100.0% win
1000 Steps · progression770,983 · 68.7% win
5000 Steps · other103,707 · 0.00% win
$!@(*&^% · other3,616 · 0.00% win
50000 Steps · progression401 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.514 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:1783-1
24 Aug 2026, 05:1684no change
14 Aug 2026, 05:1684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.