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[⚰️]Entities[Beta]

[⚰️]Entities[Beta]

A Roblox experience owned by Generation Omega.

HorrorENhorrormultiplayersurvival

Description (written by the developer; not a statement by this register)

Entities is a multiplayer horror game where your goal is to activate all generators and escape a deadly black-auraed entity. Teamwork is the key to survival, but the entity is fast, relentless, and always hunting. You can enhance your strategy with special roles, available through one-time Robux purchases: 🛡️ Supporter – Block the entity’s attacks twice with a protective shield. 💉 Medic – Heal downed teammates using medkits (but can’t revive without one). ⚔️ Attack – Stun and blind the entity for 15 seconds, giving your team time to escape or complete objectives. Every match is a tense battle of survival and strategy. Choose your role, coordinate with your team, and escape—before it’s too late. Will you survive the entity... or become its next victim?

Last updated by the developer 28 Jan 2026, 02:50 UTC.

0
playing (measured 20 Aug 2026, 01:37 UTC)
284
lifetime visits
93%
liked (14 👍 / 1 👎)
5
favourites (17.6 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 01:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chance
250 R$
Supporter
150 R$
Attacker
150 R$
Medic
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge! · welcome74 · 0.00% win
Escaped Badge · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.