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♦️Shard Online Reborn♦️

♦️Shard Online Reborn♦️

A Roblox experience owned by Hexa Arts.

RacingENMMORPGFantasyCrafting

Description (written by the developer; not a statement by this register)

♦️Shard Online Reborn is a continuation of "Shard Online" By Abstract_Alex/Twin Atlas. In the world of Shard Online Reborn you can fight all kinds of creatures to level up and become stronger! You can craft weapons and armors, Go on party raids, Make guilds and Questing!!!♦️ ♦️UPDATE LOG♦️ 9/1/25 - Guild system improvements -Mob nametags fixed (hopefully) ♦️How To Play♦️ You can gain exp by defeating mobs! Every weapon type has its own leveling system. Make sure before buying any new gear. that you have the level to use it! ♦️Movement♦️ L-CTRL = sprinting ♦️Special Thanks to♦️ - Abstract_Alex and OKevinO ♦️DEVS♦️ Takeoi (Project lead, Map Designer) ImParuZ (Scripter/Programmer)

Last updated by the developer 27 Jul 2026, 16:56 UTC.

0
playing (measured 11 Aug 2026, 20:47 UTC)
3,488
lifetime visits
87%
liked (74 👍 / 11 👎)
143
favourites (41.0 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Drop Rate
400 R$
Dual Test
350 R$
Horse test
250 R$
Double EXP
200 R$
2x Coins
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started Your Adventure! · welcome1,447 · 100.0% win
You Visited The Village! · welcome457 · 42.9% win
Your First Dungeon! · progression73 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.518 August 2026 — 88 % liked28 August 2026 — 87 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:4687-1
18 Aug 2026, 06:4688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.