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off limits [beta]

off limits [beta]

A Roblox experience owned by asnd.rocks.

MinigamesENhide and seekshooterhorror

off limits [beta] is a minigames experience created on 2025-06-27. It has recorded 1,711,156 lifetime visits and 13,800 favorites. The current player count is zero. The experience holds a 69% like percentage. Credits are attributed to Ina, GreyBarb, quantum, animators, and testers for their respective contributions to the game's development.

Description (written by the developer; not a statement by this register)

off limits inspired by mm2, blood debt, and shooter vs hider credits: Ina: gun engine GreyBarb: builder quantum: Builder IMNOTBEGINGANDLYING/barbecuebaconruger: Animator Jeremiah: console tester and all the other testers! NO REFERENCES TO IN REAL LIFE ACTIVITES IN REAL LIFE SOLE PURPOSE WAS TO MAKE A FUN EXCITING GAME LIKE MM2 AND WE DONT CONDONE THE NEGATIVE PART OF THE PLAYERBASE

Last updated by the developer 24 Jun 2026, 22:17 UTC.

0
playing (measured 11 Aug 2026, 02:02 UTC)
1,711,156
lifetime visits
69%
liked (2,908 👍 / 1,322 👎)
13,799
favourites (8.1 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

push
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

play · welcome647,906 · 100.0% win
are you recording · other9,404 · 0.00% win
hello there · welcome4,908 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0269no change
14 Aug 2026, 11:0169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.