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Ro-63: Experiment

Ro-63: Experiment

A Roblox experience owned by goose in red.

SimulatorENsimulationlaboratoryexperiment

Description (written by the developer; not a statement by this register)

basically just Ro-63 but modern, which was just Ro-Bio but 𝓭𝓲𝓯𝓯𝓮𝓻𝓮𝓷𝓽 🔬 How To Play • Claim a laboratory & spawn a new test subject • Get a virus from a virus machine • Inject your test subject with the virus! • Level up , unlock more content & have fun! 🚨 SHUTDOWN = UPDATE ⭐ Private servers are free! 👍 Don’t forget to like and favorite the game to support development!

Last updated by the developer 12 Feb 2026, 03:48 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
244,579
lifetime visits
48%
liked (220 👍 / 243 👎)
10,566
favourites (43.2 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Player Weapons
599 R$
Double XP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other170,953 · 100.0% win
Trained Scientist · other115,097 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

474847.515 August 2026 — 47 % liked25 August 2026 — 48 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:0348+1
15 Aug 2026, 02:4747first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.