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Steal a Gumball

Steal a Gumball

A Roblox experience owned by Dracity Studios.

SimulatorENSteal MechanicGumball IPRebirth/Progression

Steal a Gumball is a simulator experience created on June 27, 2025. The game has accumulated 3,806,244 lifetime visits and 26,861 favorites. It maintains an 89% like percentage. Currently, zero players are active in the experience. The title focuses on character stealing mechanics and rebirth systems within the simulator genre.

Description (written by the developer; not a statement by this register)

🐱 Welcome to Steal a Gumball! 👍 Like the game & join the group How to Play: 🔹 Buy a Character 🔹 Steal Characters from other players 🔹 Generate money over time 🔹 Rebirth to boost progress 🔹 Unlock items & gear to troll others! 💻 Playable on PC, Mobile, Console, and Tablet! 🔴Exploiting = Ban! Found a hacker? record/screenshot & report it in the Server ❗ 📋Tags: Steal A Brainrot, Brainrot, Brainrot Meme, Steal a Fish, Steal, Steal a, Steal a Meme, Steal, My Singing, Stealing, My Singing Brainrot, Gumball, Darwin, The Amazing World Of Gumball

Last updated by the developer 4 Apr 2026, 20:10 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
3,806,244
lifetime visits
89%
liked (6,094 👍 / 741 👎)
26,873
favourites (7.1 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
199 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,461,212 · 30.8% win
Snatch A Unit! · collection448,613 · 0.00% win
1 Rebirth! · progression213,299 · 15.4% win
3 Rebirths! · progression64,841 · 0.00% win
6 Rebirths! · progression20,600 · 0.00% win
Showdown Secret · secret3,874 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:4989no change
24 Aug 2026, 03:4889no change
14 Aug 2026, 03:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.