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[UPD!!!] [alpha] Anarchy Asylum

[UPD!!!] [alpha] Anarchy Asylum

A Roblox experience owned by Coolden's group.

MinigamesENrandomizerchaositem asylum inspired

Description (written by the developer; not a statement by this register)

"dude, let's go play AA" "what's AA?" A very cool randomizer game that has in main point to make gameplay as fun and epic as possible! Heavily inspired by Item Asylum and other games! It is planned to be full of community contributed content. ❗Since game is a randomizer, it's highly chaotic, and is not very beginner friendly!❗ ⚠️GAME IS IN ALPHA!!! BUGS SHALL BE EXPECTED!!!⚠️

Last updated by the developer 21 Aug 2026, 07:58 UTC.

90
playing (measured 22 Aug 2026, 08:50 UTC)
235,513
lifetime visits
67%
liked (2,283 👍 / 1,109 👎)
7,971
favourites (33.8 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8532920711 August 2026 — 85 players21 August 2026 — 247 players21 August 2026 — 261 players21 August 2026 — 287 players21 August 2026 — 282 players22 August 2026 — 288 players22 August 2026 — 329 players22 August 2026 — 302 players22 August 2026 — 240 players22 August 2026 — 174 players22 August 2026 — 173 players22 August 2026 — 135 players22 August 2026 — 102 players22 August 2026 — 90 players9011 August 202622 August 2026
14 measurements spanning 11 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–366 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5090-12
22 Aug 2026, 07:50102-33
22 Aug 2026, 06:50135-38
22 Aug 2026, 05:50173-1
22 Aug 2026, 04:50174-66
22 Aug 2026, 03:50240-62
22 Aug 2026, 02:50302-27
22 Aug 2026, 01:50329+41
22 Aug 2026, 00:50288+6
21 Aug 2026, 23:50282-5
21 Aug 2026, 22:50287+26
21 Aug 2026, 21:50261+14
21 Aug 2026, 20:54247+162
11 Aug 2026, 10:3385first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Admin Panel
199 R$
2x Map Votes
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jane Juliet · other141,988 · 28.0% win
SHOWDOWN! · other33,344 · 4.6% win
Thank you... I'm full... · other21,060 · 3.7% win
triple TUNG · other8,264 · 1.8% win
Mew Mew Boom · progression7,334 · 6.4% win
Aurafarmer · other6,263 · 0.90% win
Over before it even started · other3,269 · 0.90% win
+PARRY · other2,746 · 2.8% win
"The best part... You can eat them" · progression2,307 · 6.9% win
That was NOT my Jarona... · other1,383 · 1.4% win
You're Gonna Love Our Pizza! · other1,001 · 1.8% win
Unemployed · other709 · 0.00% win
guy that punches once and kills · other185 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

677470.516 August 2026 — 74 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked26 August 2026 — 67 % liked5 September 2026 — 67 % liked15 September 2026 — 67 % liked25 September 2026 — 67 % liked5 October 2026 — 67 % liked15 October 2026 — 67 % liked25 October 2026 — 67 % liked16 August 202625 October 2026
21 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 21
Measured (UTC)% likedChange
25 Oct 2026, 02:0067no change
15 Oct 2026, 01:5367no change
5 Oct 2026, 01:5367no change
25 Sept 2026, 01:5267no change
15 Sept 2026, 01:5267no change
5 Sept 2026, 01:5267no change
26 Aug 2026, 01:5167no change
22 Aug 2026, 08:5067no change
22 Aug 2026, 07:5067no change
22 Aug 2026, 06:5067no change
22 Aug 2026, 05:5067no change
22 Aug 2026, 04:5067no change
22 Aug 2026, 03:5067no change
22 Aug 2026, 02:5067no change
22 Aug 2026, 01:5067no change
22 Aug 2026, 00:5067no change
21 Aug 2026, 23:5067no change
21 Aug 2026, 22:5067no change
21 Aug 2026, 21:5067no change
21 Aug 2026, 20:5467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.