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Job Application Simulator [Early Access]

Job Application Simulator [Early Access]

A Roblox experience owned by Simplex Studs.

SimulatorENcareer simulationjob huntingearly access

Description (written by the developer; not a statement by this register)

Oh No! It appears you have to get a job! But how many you may ask? As many as you possibly can! 🚧 This game is in Early Access, expect bugs 🚧 This game was made with no unjustified profit in mind, enjoy the freedom of zero paid gambling :D 💾 Your progress autosaves! 💾 🏆 This game has leaderboards to compete on 🏆

Last updated by the developer 5 Mar 2026, 03:30 UTC.

0
playing (measured 16 Aug 2026, 16:36 UTC)
2,251
lifetime visits
79%
liked (19 👍 / 5 👎)
8
favourites (3.6 per 1k visits)
27 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faction Creator
250 R$
2X Jobs
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access Player · other878 · 0.00% win
50 Jobs · collection78 · 0.00% win
150 Jobs · collection62 · 0.00% win
250 Jobs · collection50 · 0.00% win
350 Jobs · collection41 · 0.00% win
450 Jobs · collection39 · 0.00% win
550 Jobs · other37 · 0.00% win
1000 Jobs · collection35 · 0.00% win
1500 Jobs · collection33 · 0.00% win
2000 Jobs · other31 · 0.00% win
3000 Jobs · collection23 · 0.00% win
2500 Jobs · progression23 · 0.00% win
3500 Jobs · collection23 · 0.00% win
4000 Jobs23 · 0.00% win
4500 Jobs · collection23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.